![]() It went well, and served as a good stepping stone, both in terms of experience and in terms of funding. See no Evil was a "dip my toe in" experiment in Unity. The funds I did receive I used toward its development, and then Microsoft announced that XNA would no longer be a supported platform, and that really threw a wrench in the cogs, as that was the platform I was using to develop Townseed in. ![]() As you are aware, if you donated to it, my funding drive was unsuccessful. I am working on funding Townseed at the moment. I am sorry that I missed this and did not respond to you.
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